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3D Design Final Exam - Beautiful Nature - Fibonacci - Realtime

Today i would like to showcase my final exam.
There was one restriction.. Theme: Format

So i decided to create an environment that shows the beauty of nature in regard to the golden ratio.

The project took about 2 months.

Terrain is 8k and created in a fully procedural manner in World Machine.
Texturing is based on splat maps and procedural height masking shaders in UE4.
Lighting is based on Skylight, Directional Light (Dynamic Lighting), Exponential Height Fog.

Textures are created in a fully procedural manner in Substance Designer.
Foliage and Rocks are from the beautiful Kite Demo.

Shaders for the rocks, are entirely recreated by me, as I wanted a moss influenced shader.
Volumetric Clouds are created based on a particle emitter directly in UE4.
The Pinecone and sunflower are scanned with a7R.

Other Tools:
3Ds Max: Room assets modelling
Mudbox: Texture painting
Rawtheraphee: Image editing for photogrammetry
Reality Capture: Image data scan processing
Zbrush: Cleanup

3D Final Exam - Realtime Environment

Substance Designer - fully procedural

Substance Designer - fully procedural

Substance Designer - fully procedural

Substance Designer - fully procedural

Substance Designer - fully procedural

Substance Designer - fully procedural

Reality Capture Point Cloud

Reality Capture Point Cloud

Leaves

Leaves

Reprojection on modified Lowpoly

Reprojection on modified Lowpoly

Reality Capture Point Cloud

Reality Capture Point Cloud

Reprojection on modified Lowpoly

Reprojection on modified Lowpoly

Artbook photograph

Artbook photograph

Poster

Poster